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LightGreenTint: Difference between revisions

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{{DeeZireInclusion}}<br />
{{Flag
Specifies the amount of green light emitted by this BuildingType if it emits light (i.e. its LightIntensity= is greater than the default value of 0). Defaults to 1.0.
|files={{Categ|ini=rules}}
|values={{values|float}}
|special=
|default=1.0
|extver=
|types={{Categ|BuildingTypes}}
|ra2obsolete=
|tsobsolete=
|rponly=
|aresflag=
|hpflag=
|ts=yes
|fs=yes
|ra2=yes
|yr=yes
}}
Specifies the amount of green light emitted by this [[BuildingType]] if it emits light (i.e. its [[LightIntensity]] is greater than the default value of 0). Negative values reduce green light in the affected area.
 
==Note==
*{{f|Invisible|yes|link}},{{f|InvisibleInGame|yes|link}},{{f|CloakGenerator|yes|link}} will not block the glow generated.
 
==See also==
* [[LightVisibility]]
* [[LightIntensity]]
* [[LightRedTint]]
* [[LightBlueTint]]

Latest revision as of 21:56, 31 March 2025

Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: LightGreenTint
File(s): rules(md).ini
Values: Floating point values: Any decimal number (clearer range should be added in Template:Values).
Default: 1.0
Applicable to: BuildingTypes


Specifies the amount of green light emitted by this BuildingType if it emits light (i.e. its LightIntensity is greater than the default value of 0). Negative values reduce green light in the affected area.

Note

See also