Jump to content

InitTime: Difference between revisions

From ModEnc²
en>Testid123
mNo edit summary
Obsolete in all three games. Also, defaults to 10000
 
(One intermediate revision by one other user not shown)
Line 4: Line 4:
|types={{Categ|Basic}}
|types={{Categ|Basic}}
|values={{Values|integer}}
|values={{Values|integer}}
|default=0
|default=10000
|ts=yes
|ts=yes
|fs=yes
|fs=yes
Line 11: Line 11:
|ra2=yes
|ra2=yes
|yr=yes
|yr=yes
|tsobsolete=yes
}}
}}
Used in single player missions only, and specifies the initial time for the global mission timer, in seconds. Used when you want the time to start at say, '2 hours' instead of '0', or to specify an initial time from which your global timer will count down.
Obsolete, doesn't do anything. Was possibly intended to set the mission timer's default value. However, in the released games the timer must be initialized with the [[Actions_(maps)|map trigger action #27]].

Latest revision as of 15:16, 8 May 2025

Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: InitTime
File(s): Maps
Values: Signed integers: All whole numbers from -2147483648 to 2147483647; in rare cases, only from -32768 to 32767.
Default: 10000
Applicable to: Basic

Logic related to InitTime, as a whole or in part, is obsolete in Tiberian Sun, Red Alert 2 and/or Yuri's Revenge.



Obsolete, doesn't do anything. Was possibly intended to set the mission timer's default value. However, in the released games the timer must be initialized with the map trigger action #27.