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InfantryExplode: Difference between revisions

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{{DeeZireInclusion}}<br />
{{Flag
This specifies the animation to display when an infantry unit explodes after being hit by a warhead with InfDeath=3 set. The animation must be from the [Animations]list and be defined in ART.INI. NOTE: this is used, although is residual from Tiberian Sun and it was originally intended that the INFDIE.SHP animation sequence was to be used. This image sequence is present in Red Alert 2 although drawn in a bad palette (as it was in Tiberian Sun).
|name=InfantryExplode
|files={{Categ|Rules(md).ini}}
|values=strings (Names of Animations)
|default=null
|types={{Categ|General}}
|ts=yes
|fs=yes
|ets=yes
|ra2=yes
|yr=yes
|rp=yes
}}
 
Specifies the animation that is played when a warhead with <tt>[[InfDeath]]=3</tt> kills an [[InfantryTypes|InfantryType]] without <tt>[[NotHuman]]=yes</tt>.

Latest revision as of 21:53, 31 March 2025

Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: InfantryExplode
File(s): Rules(md).ini
Values: strings (Names of Animations)
Default: null
Applicable to: General


Specifies the animation that is played when a warhead with InfDeath=3 kills an InfantryType without NotHuman=yes.