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IsRadBeam: Difference between revisions

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en>Nighthawk200
Template updated. Rewrote slightly.
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|files={{Categ|Rules(md).ini}}
|files={{Categ|Rules(md).ini}}
|values=boolean
|values=boolean
|special=None
|default=no
|default=no
|types={{Categ|Weapon|Weapons}}
|types={{Categ|Weapon|Weapons}}
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The color of the wave is controlled in the following way:
The color of the wave is controlled in the following way:
* If the weapon uses a warhead with {{TTL|Temporal|yes}}, the color is defined using the <tt>[[ChronoBeamColor]]</tt> tag found in the [<tt>[[AudioVisual]]</tt>] section.
* If the weapon uses a warhead with {{f|Temporal|yes|link}}, the color is defined using the {{f|ChronoBeamColor|link}} flag found in the {{sl|AudioVisual}} section.
* Otherwise, the color is defined by the <tt>[[RadColor]]</tt> tag in the  [<tt>[[Radiation]]</tt>] section.
* Otherwise, the color is defined by the {{f|RadColor|link}} flag in the  {{sl|Radiation}} section.

Latest revision as of 21:52, 31 March 2025

Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: IsRadBeam
File(s): Rules(md).ini
Values: boolean
Default: no
Applicable to: Weapons


If set, the game will draw a sine wave along the projectile path. This is used for the Desolator's Rad Cannon.

The color of the wave is controlled in the following way: