IonCannonDamage: Difference between revisions
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{{ | {{Flag | ||
|name={{PAGENAME}} | |||
|files={{Categ|ini=rules}} | |||
|values={{values|unsigned integers}} | |||
|default=0 | |||
|types={{Categ|CombatDamage}} | |||
|ts=yes | |||
|fs=yes | |||
|ra2=yes | |||
|yr=yes | |||
|rp=yes | |||
}} | |||
In {{ts}}, specifies the amount of [[damage]] inflicted by a super weapon with {{f|Type|IonCannon|link}}.<br> | |||
Although this super weapon is not in {{ra2}}, you can still use map triggering to call related functions. | |||
==RockPatch Info== | |||
[[Image:Rpo.png]] If you are using a super weapon with {{f|Type|IonCannon|link}} in RockPatch version CE or higher, this flag will control the damage amount inflicted by your super. It is global to all super weapons with {{f|Type|IonCannon|link}}. | |||
Latest revision as of 21:52, 31 March 2025
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| Flag: | IonCannonDamage |
| File(s): | rules(md).ini |
| Values: | Unsigned integers: All non-negative whole numbers from 0 to either 32767, 2147483647 or 4294967295. |
| Default: | 0 |
| Applicable to: | CombatDamage |
In Tiberian Sun, specifies the amount of damage inflicted by a super weapon with Type=IonCannon.
Although this super weapon is not in Red Alert 2, you can still use map triggering to call related functions.
RockPatch Info
If you are using a super weapon with Type=IonCannon in RockPatch version CE or higher, this flag will control the damage amount inflicted by your super. It is global to all super weapons with Type=IonCannon.





