|
|
| (One intermediate revision by one other user not shown) |
| Line 1: |
Line 1: |
| {{DeeZireInclusion}}<br />
| | #REDIRECT [[JumpjetAccel]] |
| The acceleration of this unit which has JumpJet=yes assigned and acts as an over-ride to the Acceleration= statement in the JumpjetControls section.
| |
| | |
| Editor's Note:
| |
| Typing JumpjetAccel instead will make the JumpJet unit never land in a similar fashion to {{f|BalloonHover|link}}. As a result, {{f|AG|link}}-only weapons won't target the unit. Only those with {{f|AA|link}}=yes.
| |
| The unit will attempt to land, but never do so, but hovers in the air a short distance away from the ground.
| |
| | |
| In theory, mis-casing it can be used as a 'fix' for the problem with BallonHover-ers always willing to occupy the same cell as the target.
| |