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JumpJetAccel: Difference between revisions

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en>TAK02
c&p from newer BallonHover and JumpjetAccel entries
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{{DeeZireInclusion}}<br />
#REDIRECT [[JumpjetAccel]]
The acceleration of this unit which has JumpJet=yes assigned and acts as an over-ride to the Acceleration= statement in the JumpjetControls section.
 
Editor's Note:
Typing JumpjetAccel instead will make the JumpJet unit never land in a similar fashion to {{f|BalloonHover|link}}. As a result, {{f|AG|link}}-only weapons won't target the unit. Only those with {{f|AA|link}}=yes.
The unit will attempt to land, but never do so, but hovers in the air a short distance away from the ground.
 
In theory, mis-casing it can be used as a 'fix' for the problem with BallonHover-ers always willing to occupy the same cell as the target.

Latest revision as of 21:51, 31 March 2025

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