Jellyfish: Difference between revisions
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Rain-Islet (talk | contribs) m [bot] Batch update {{Bugs}} templates. |
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{{fn|1|Without {{f|Jellyfish|yes}}, a unit with the levitation locomotor will get stuck when approaching a target. In addition, although the unit will still be able to fire its weapon, the weapon will deal no damage.}} | {{fn|1|Without {{f|Jellyfish|yes}}, a unit with the levitation locomotor will get stuck when approaching a target. In addition, although the unit will still be able to fire its weapon, the weapon will deal no damage.}} | ||
{{Bugs}} | =={{Bugs}}== | ||
The value of this flag is reset if the unit's [[rules]] section is modified in a [[map]]. For example, suppose that the [[VehicleTypes|vehicle type]] {{s|FOO}} has {{f|Jellyfish|yes}}. If you add the section {{s|FOO}} into a [[map]] (e.g. for changing the unit's {{f|Name|link}} for that map), you must also redeclare {{f|Jellyfish|yes}} in that unit section. | The value of this flag is reset if the unit's [[rules]] section is modified in a [[map]]. For example, suppose that the [[VehicleTypes|vehicle type]] {{s|FOO}} has {{f|Jellyfish|yes}}. If you add the section {{s|FOO}} into a [[map]] (e.g. for changing the unit's {{f|Name|link}} for that map), you must also redeclare {{f|Jellyfish|yes}} in that unit section. | ||
Latest revision as of 17:32, 2 July 2025
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| Flag: | Jellyfish |
| File(s): | rules(md).ini |
| Values: | Boolean values: yes or no, true or false, 1 or 0 |
| Default: | no |
| Applicable to: | VehicleTypes |
Specifies whether this unit is a "jellyfish", i.e. a Tiberian Floater. Effects of this flag include:
- Enables the levitate locomotor to work properly on this unit.1
- The AnimList of this unit's weapon(s) is ignored.
- The unit will use a hardcoded SHP animation sequence, and does not require an art(md).ini entry.
1 ↑ Without Jellyfish=yes, a unit with the levitation locomotor will get stuck when approaching a target. In addition, although the unit will still be able to fire its weapon, the weapon will deal no damage.
Bugs/Side-Effects/Unexpected Limitations
The value of this flag is reset if the unit's rules section is modified in a map. For example, suppose that the vehicle type [FOO] has Jellyfish=yes. If you add the section [FOO] into a map (e.g. for changing the unit's Name for that map), you must also redeclare Jellyfish=yes in that unit section.





