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Specifies whether or not this [[Bouncer|debris]] animation can spawn Tiberium overlay on impact. | Specifies whether or not this [[Bouncer|debris]] animation can spawn Tiberium overlay on impact. | ||
{{bugs}} | =={{bugs}}== | ||
Although the spawned overlay doesn't have to be actual [[Tiberiums|Tiberium]], the game still treats it as Tiberium in some way. This makes it incompatible with, for example, [[Explodes|explosive barrels]] or impassable overlay (with the exception of [[Wall|walls]] which work fine). A non-wall impassable overlay spawned this way will break pathfinding for ground units trying to move past the overlay, and an exploded barrel will leave behind impassable cells. | Although the spawned overlay doesn't have to be actual [[Tiberiums|Tiberium]], the game still treats it as Tiberium in some way. This makes it incompatible with, for example, [[Explodes|explosive barrels]] or impassable overlay (with the exception of [[Wall|walls]] which work fine). A non-wall impassable overlay spawned this way will break pathfinding for ground units trying to move past the overlay, and an exploded barrel will leave behind impassable cells. | ||
Latest revision as of 17:31, 2 July 2025
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| Flag: | IsTiberium |
| File(s): | Art(md).ini |
| Values: | Boolean values: yes or no, true or false, 1 or 0 |
| Default: | no |
| Applicable to: | Animations |
Specifies whether or not this debris animation can spawn Tiberium overlay on impact.
Bugs/Side-Effects/Unexpected Limitations
Although the spawned overlay doesn't have to be actual Tiberium, the game still treats it as Tiberium in some way. This makes it incompatible with, for example, explosive barrels or impassable overlay (with the exception of walls which work fine). A non-wall impassable overlay spawned this way will break pathfinding for ground units trying to move past the overlay, and an exploded barrel will leave behind impassable cells.
See Also
- TiberiumSpawnType – specifies the overlay to be spawned
- TiberiumSpreadRadius





