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HealScanRadius: Difference between revisions

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{{DeeZireInclusion}}<br />
{{Flag
Distance, in cells, that medics and repair vehicles should scan for 'targets' to heal. This is used to override the Range= of these units weapons as they need to have short ranges to work properly.
|name={{PAGENAME}}
|files={{Categ|Rules(md).ini}}
|values={{values|uint}}
|types={{Categ|General}}
|ts=yes
|fs=yes
|hp=yes
|ra2=yes
|yr=yes
|ares=yes
|tsobsolete=yes
}}
 
According to the {{ini|rules}} comment, this flag would have defined the range override for medic-type units to scan for 'targets' to heal. However, this flag is never parsed, therefore it is obsolete. It may have been functional at some point during the development of {{ts}}, but was likely made obsolete by the introduction of {{f|GuardRange|link}}.

Latest revision as of 21:45, 31 March 2025

Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: HealScanRadius
File(s): Rules(md).ini
Values: Unsigned integers: All non-negative whole numbers from 0 to either 32767, 2147483647 or 4294967295.
Applicable to: General

Logic related to HealScanRadius, as a whole or in part, is obsolete in Tiberian Sun, Red Alert 2 and/or Yuri's Revenge.



According to the rules(md).ini comment, this flag would have defined the range override for medic-type units to scan for 'targets' to heal. However, this flag is never parsed, therefore it is obsolete. It may have been functional at some point during the development of Tiberian Sun, but was likely made obsolete by the introduction of GuardRange.