Jump to content

HasRadialIndicator: Difference between revisions

From ModEnc²
en>DCoder
No edit summary
 
m 4 revisions imported
 
(3 intermediate revisions by 3 users not shown)
Line 1: Line 1:
{{DeeZireInclusion}}<br />
{{Flag
Can be set to 'true' or 'false' and determines if this structure has a radial indicator which is displayed when the player selects it. This is restricted to BuildingTypes only which also have CloakRadiusInCells=, GapRadiusInCells=, SuperGapRadiusInCells=, or PsychicDetectionRadius= set as those properties determine the radius (range) of the indicator.
|name=HasRadialIndicator
|files={{Categ|ini=rules}}
|values={{values|bool}}
|special=
|default=no
|extver=
|types={{Categ|BuildingTypes}}, {{Categ|Technoes}}
|ra2obsolete=
|tsobsolete=
|rponly=
|aresflag=
|hpflag=
|ra2=yes
|yr=yes
|ares=yes
}}
 
Can be set to 'true' or 'false' and determines if this structure has a radial indicator which is displayed when the player selects it. Prior to {{Ares}} 3.0, it was restricted to BuildingTypes which also have CloakRadiusInCells=, GapRadiusInCells=, SuperGapRadiusInCells=, or PsychicDetectionRadius= set as those properties determine the radius (range) of the indicator. With Ares, it can be used on any TechnoType, although units only support non-sweeping, non-concentric radial indicators.
 
Editor's note: In the base games, the radial indicator is also restricted to a BuildingType's Primary (as can be seen with Yuri's Gattling Turret when it has HasRadialIndicator=yes).
Also, this doesn't do ANYthing when the weapon has an infinite range (Range=-2), as in: the indicator is not displayed at all.
 
All of these limitations can be overcome by using [[RadialIndicatorRadius]] to specify the radius of the indicator.
 
On BuildingTypes, the type of indicator can be controlled with [[ConcentricRadialIndicator]].
 
==See also==
* [[RadialIndicatorRadius]]
* [[ConcentricRadialIndicator]]

Latest revision as of 21:45, 31 March 2025

Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: HasRadialIndicator
File(s): rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: no
Applicable to: BuildingTypes, TechnoTypes:

AircraftTypes, BuildingTypes, InfantryTypes and VehicleTypes



Can be set to 'true' or 'false' and determines if this structure has a radial indicator which is displayed when the player selects it. Prior to Ares 3.0, it was restricted to BuildingTypes which also have CloakRadiusInCells=, GapRadiusInCells=, SuperGapRadiusInCells=, or PsychicDetectionRadius= set as those properties determine the radius (range) of the indicator. With Ares, it can be used on any TechnoType, although units only support non-sweeping, non-concentric radial indicators.

Editor's note: In the base games, the radial indicator is also restricted to a BuildingType's Primary (as can be seen with Yuri's Gattling Turret when it has HasRadialIndicator=yes). Also, this doesn't do ANYthing when the weapon has an infinite range (Range=-2), as in: the indicator is not displayed at all.

All of these limitations can be overcome by using RadialIndicatorRadius to specify the radius of the indicator.

On BuildingTypes, the type of indicator can be controlled with ConcentricRadialIndicator.

See also