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HalfDamageSmokeLocation1: Difference between revisions

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{{DeeZireInclusion}}<br />
{{Flag
The offset, in pixels, that a first smoke type particle system is displayed on this BuildingType when it is damaged to the extent that its health bar is yellow. Expressed in X,Y,Z format with 0,0,0 representing the exact center of the unit.
|name={{PAGENAME}}
|files={{Categ|Rules(md).ini}}
|values={{values|intlist|X,Y,Z}}
|default=0,0,0
|types={{categ|BuildingTypes}}
|ts=yes
|fs=yes
|hp=yes
|ra2=yes
|yr=yes
}}
The offset, in pixels, that a first smoke type particle system is displayed on this [[BuildingTypes]] when it is damaged to the extent that its health bar is yellow. Expressed in X,Y,Z format with 0,0,0 representing the exact center of the unit.
 
==See Also==
[[HalfDamageSmokeLocation2]]

Latest revision as of 21:45, 31 March 2025

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Flag: HalfDamageSmokeLocation1
File(s): Rules(md).ini
Values: Comma-separated list of integers. (Limited to: X,Y,Z)
Default: 0,0,0
Applicable to: BuildingTypes


The offset, in pixels, that a first smoke type particle system is displayed on this BuildingTypes when it is damaged to the extent that its health bar is yellow. Expressed in X,Y,Z format with 0,0,0 representing the exact center of the unit.

See Also

HalfDamageSmokeLocation2