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GrowthRate: Difference between revisions

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==In {{ra}}, {{cs}} and {{am}}==
==In {{ra}}, {{cs}} and {{am}}==


Number of minutes to elapse between Ore growth if {{f|TiberiumGrows|link}} is enabled in the [[MultiplayerDialogSettings]] section.
Number of minutes to elapse between Ore growth if {{f|OreGrows|link}} is enabled.


==In {{ts}}, {{ra2}} and {{yr}}==
==In {{ts}}, {{ra2}} and {{yr}}==


This flag is still read by the engine but has no code tied to it. Tiberium/ore growth is now controlled by the {{f|Growth|link}} flag of each [[Tiberiums|Tiberium/ore type]].
This flag is still read by the engine but has no code tied to it. Tiberium/ore growth is now controlled by the {{f|Growth|link}} flag of each [[Tiberiums|Tiberium/ore type]].

Latest revision as of 21:45, 31 March 2025

Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: GrowthRate
File(s): rules(md).ini
Values: Floating point values: Any decimal number (clearer range should be added in Template:Values).
Applicable to: General

Logic related to GrowthRate, as a whole or in part, is obsolete in Tiberian Sun, Red Alert 2 and/or Yuri's Revenge.



In Red Alert, Counterstrike and Aftermath

Number of minutes to elapse between Ore growth if OreGrows is enabled.

In Tiberian Sun, Red Alert 2 and Yuri's Revenge

This flag is still read by the engine but has no code tied to it. Tiberium/ore growth is now controlled by the Growth flag of each Tiberium/ore type.