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{{ | {{flag | ||
Specifies the cell damage spread per 100 damage points for exploding object types (if they have Explodes | |name={{PAGENAME}} | ||
|files={{Categ|Rules(md).ini}} | |||
|values={{Values|signed integers}} | |||
|default=? | |||
|types={{categ|CombatDamage}} | |||
|ra=yes | |||
|cs=yes | |||
|am=yes | |||
|ts=yes | |||
|fs=yes | |||
|ets=yes | |||
|ra2=yes | |||
|yr=yes | |||
|rp=yes | |||
}} | |||
Specifies the cell damage spread per 100 damage points for exploding object types (if they have {{f|Explodes|yes|link}} set). | |||
Latest revision as of 21:41, 31 March 2025
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| Flag: | ExpSpread |
| File(s): | Rules(md).ini |
| Values: | Signed integers: All whole numbers from -2147483648 to 2147483647; in rare cases, only from -32768 to 32767. |
| Default: | ? |
| Applicable to: | CombatDamage |
Specifies the cell damage spread per 100 damage points for exploding object types (if they have Explodes=yes set).





