EnterGrinderSound: Difference between revisions
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Default sound to play when a unit enters a BuildingType with {{f|Grinding|yes|link}} set. Can be any sound as defined in the SOUND.INI file.<br /> | Default sound to play when a unit enters a BuildingType with {{f|Grinding|yes|link}} set. Can be any sound as defined in the SOUND.INI file.<br /> | ||
(Yuri's Revenge Only) | (Yuri's Revenge Only) | ||
==Note== | |||
*If you want to hear a different sound for [[BuildingTypes]] ้that has {{f| Grinding|yes|link}} Disable this tag '''(EnterGrinderSound=Dummy)'''<br> | |||
Then go set a new sound in the section. [[SpecialAnim]],[[SpecialAnimDamaged]] instead (it gives the same results as this tag) | |||
Latest revision as of 21:41, 31 March 2025
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| Flag: | EnterGrinderSound |
| File(s): | Rules(md).ini |
| Values: | Strings (names of Sounds) |
| Default: | none |
| Applicable to: | AudioVisual |
Default sound to play when a unit enters a BuildingType with Grinding=yes set. Can be any sound as defined in the SOUND.INI file.
(Yuri's Revenge Only)
Note
- If you want to hear a different sound for BuildingTypes ้that has Grinding=yes Disable this tag (EnterGrinderSound=Dummy)
Then go set a new sound in the section. SpecialAnim,SpecialAnimDamaged instead (it gives the same results as this tag)





