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EnterGrinderSound: Difference between revisions

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{{DeeZireInclusion}}<br />
{{Flag
Default sound to play when a unit enters a BuildingType with Grinding=yes set. Can be any sound as defined in the SOUND.INI file.<br />
|name={{PAGENAME}}
|files={{Categ|Rules(md).ini}}
|values=Strings (names of [[Sound]]s)
|default=none
|types={{categ|AudioVisual}}
|yr=yes
}}
Default sound to play when a unit enters a BuildingType with {{f|Grinding|yes|link}} set. Can be any sound as defined in the SOUND.INI file.<br />
(Yuri's Revenge Only)
(Yuri's Revenge Only)
==Note==
*If you want to hear a different sound for [[BuildingTypes]] ้that has {{f| Grinding|yes|link}} Disable this tag '''(EnterGrinderSound=Dummy)'''<br>
Then go set a new sound in the section. [[SpecialAnim]],[[SpecialAnimDamaged]] instead (it gives the same results as this tag)

Latest revision as of 21:41, 31 March 2025

Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: EnterGrinderSound
File(s): Rules(md).ini
Values: Strings (names of Sounds)
Default: none
Applicable to: AudioVisual


Default sound to play when a unit enters a BuildingType with Grinding=yes set. Can be any sound as defined in the SOUND.INI file.
(Yuri's Revenge Only)

Note

Then go set a new sound in the section. SpecialAnim,SpecialAnimDamaged instead (it gives the same results as this tag)