EmptyReload: Difference between revisions
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{{ | {{Flag | ||
|values={{Values|unsigned integers}} | |||
|special=−1 | |||
|default=−1 | |||
|types={{CatAllTypes}} | |||
|ra2=yes | |||
|yr=yes | |||
|rp=yes | |||
}} | |||
This flag specifies the time in frames that will elapse for a unit to reload the first round of {{f|Ammo|link}} when it is empty. | |||
==Special values== | |||
By setting this flag to −1, which is the default value, the {{f|EmptyReload|link}} logic will be ignored and the first round will take {{f|Reload|link}} frames to load. | |||
==See also== | |||
*{{f|Ammo|link}} | |||
*{{f|InitialAmmo|link}} | |||
*{{f|Reload|link}} | |||
*{{f|ReloadIncrement|link}} | |||
*{{f|PipWrap|link}} | |||
Latest revision as of 21:41, 31 March 2025
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| Flag: | EmptyReload |
| File(s): | rules(md).ini |
| Values: | Unsigned integers: All non-negative whole numbers from 0 to either 32767, 2147483647 or 4294967295. |
| Special Values: | −1 |
| Default: | −1 |
| Applicable to: | TechnoTypes:
AircraftTypes, BuildingTypes, InfantryTypes and VehicleTypes |
This flag specifies the time in frames that will elapse for a unit to reload the first round of Ammo when it is empty.
Special values
By setting this flag to −1, which is the default value, the EmptyReload logic will be ignored and the first round will take Reload frames to load.





