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ElevationBonusCap: Difference between revisions

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{{DeeZireInclusion}}<br />
{{Flag
This is used to place a cap on range bonuses so such projectiles can not attain an almost unlimited range, and prevent average scanning cost for rare situations. Used by projectiles which have SubjectToElevation=yes set.
|name=ElevationBonusCap
|files={{Categ|Rules(md).ini}}
|values=Unsigned integers
|default=1?
|types={{Categ|ElevationModel}}
|ra2=yes
|yr=yes
|rp=yes
}}
 
This defines the maximum amount of range bonuses a weapon with <tt>[[SubjectToElevation]]=yes</tt> can gain while targeting an object from a significantly different height, to prevent insane bonuses. For more information, see <tt>[[ElevationModel|[ElevationModel]]]</tt>.

Latest revision as of 21:41, 31 March 2025

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Flag: ElevationBonusCap
File(s): Rules(md).ini
Values: Unsigned integers
Default: 1?
Applicable to: ElevationModel


This defines the maximum amount of range bonuses a weapon with SubjectToElevation=yes can gain while targeting an object from a significantly different height, to prevent insane bonuses. For more information, see [ElevationModel].