EMPulseCannon: Difference between revisions
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Latest revision as of 21:41, 31 March 2025
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| Flag: | EMPulseCannon |
| File(s): | Rules(md).ini |
| Values: | Boolean |
| Default: | no |
| Applicable to: | BuildingTypes |
This tag makes - if set to "yes" - the BuildingType to which this tag is applied an EMP Cannon.
Once the EMP is about to be fired, the game checks every building the firing player owns for EMPulseCannon=yes.
The nearest building to be found to be an EMP cannon will fire the Primary weapon and play the corresponding animations.
Primary weapon of building with EMPulseCannon=yes set, must have valid Report value.
ForRa2 and Yuri's Revenge Adding EMPulseCannon=yes to BuildingType will make the building unarmed (Even if BuildingType has weapons).
Note
Only in TS and RP must there be a valid Report value to avoid crash, this does not happen anymore in Ares.





