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DrainAnimationType: Difference between revisions

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{{DeeZireInclusion}}<br />
{{Flag
Animation to display for the 'drain' effect. This is listed here as the game code requires a permanent looping animation which remains displayed only while a weapon with DrainWeapon=yes set is firing. The animation must be from the [Animations] list and be defined in ART.INI.<br />
|files={{Categ|Rules(md).ini}}
<br />
|values=Strings (names of [[Animations]])
" Magnetron (Yuri's Revenge)<br />
|default=none
<br />
|types={{Categ|Weapon|Weapons}}
CurrentStrengthDamage=<br />
|yr=yes
(Yuri's Revenge Only)<br />
}}
Can be set to 'yes' or 'no'. If this is set to 'yes' (default) then the damage a dropped unit does will be based on its current Strength= rather than its maximum Strength=.<br />
Animation to display for the ''' 'drain' ''' effect. This is listed here as the game code requires a permanent looping animation which remains displayed only while a weapon with {{f|DrainWeapon|yes|link}} set is firing. The animation must be from the [[Animations]] list and be defined in [[Art.ini]].<br />
(Yuri's Revenge Only)

Latest revision as of 21:41, 31 March 2025

Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: DrainAnimationType
File(s): Rules(md).ini
Values: Strings (names of Animations)
Default: none
Applicable to: Weapons


Animation to display for the 'drain' effect. This is listed here as the game code requires a permanent looping animation which remains displayed only while a weapon with DrainWeapon=yes set is firing. The animation must be from the Animations list and be defined in Art.ini.