DominatorSecondAnim: Difference between revisions
Appearance
en>DCoder Rewrite |
m 3 revisions imported |
||
| (One intermediate revision by one other user not shown) | |||
| Line 3: | Line 3: | ||
|files={{Categ|Rules(md).ini}} | |files={{Categ|Rules(md).ini}} | ||
|values=integers | |values=integers | ||
|default=null | |default=null | ||
|types={{Categ|General}} | |types={{Categ|General}} | ||
| | |yr=yes | ||
|rp=yes | |||
}} | }} | ||
Specifies the second animation played when a super Weapon with <tt>[[Type]]=PsychicDominator</tt> is activated. Both this animation and <tt>[[DominatorFirstAnim]]</tt> are played at the same time. | Specifies the second animation played when a super Weapon with <tt>[[Type]]=PsychicDominator</tt> is activated. Both this animation and <tt>[[DominatorFirstAnim]]</tt> are played at the same time. | ||
Latest revision as of 21:40, 31 March 2025
|
|
|
|
|
|
| Flag: | DominatorSecondAnim |
| File(s): | Rules(md).ini |
| Values: | integers |
| Default: | null |
| Applicable to: | General |
Specifies the second animation played when a super Weapon with Type=PsychicDominator is activated. Both this animation and DominatorFirstAnim are played at the same time.





