DistributedWeaponFire: Difference between revisions
Appearance
en>4SG More concrete information, tested. |
m 3 revisions imported |
||
| (One intermediate revision by one other user not shown) | |||
| Line 15: | Line 15: | ||
|ra2obsolete=yes | |ra2obsolete=yes | ||
}}<br /> | }}<br /> | ||
Can be set to 'yes' or 'no' and specifies that the damage inflicted by this weapon should be applied equally to all targets within its range. Is disabled in Red Alert 2 possibly in favor of the DistributedFire | Can be set to 'yes' or 'no' and specifies that the damage inflicted by this weapon should be applied equally to all targets within its range. Is disabled in Red Alert 2 possibly in favor of the [[DistributedFire]] tag on the objects themselves. | ||
Latest revision as of 21:40, 31 March 2025
|
|
|
|
|
|
| Flag: | DistributedWeaponFire |
| File(s): | Rules(md).ini, Art(md).ini |
| Values: | Boolean values: yes or no, true or false, 1 or 0 |
| Default: | false |
| Applicable to: | Weapons |
| |
Can be set to 'yes' or 'no' and specifies that the damage inflicted by this weapon should be applied equally to all targets within its range. Is disabled in Red Alert 2 possibly in favor of the DistributedFire tag on the objects themselves.





