Jump to content

DeployToLand: Difference between revisions

From ModEnc²
en>Pd
The tag's name and Electro's formulation could have been misleading.
m 4 revisions imported
 
(One intermediate revision by one other user not shown)
Line 7: Line 7:
|yr=yes
|yr=yes
}}
}}
Determines whether this [[VehicleType]] (usually a helicopter, [[Locomotor|Hover]] or [[Locomotor|Fly]] locomotor) requires an explicit order to land, which can be given by deploying it.<br>
 
Determines whether this [[VehicleType]] (usually a helicopter, [[Locomotor|Hover]] or [[Locomotor|Fly]] locomotor) requires an explicit order to land, which can be given by deploying it.
 
If set to {{tt|no}} (default), the unit will land as soon as it stops movement.
If set to {{tt|no}} (default), the unit will land as soon as it stops movement.
Hovering units will play their HVA animation with a rate of {{tt|1}} (advancing to the next frame every frame).

Latest revision as of 21:40, 31 March 2025

Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: DeployToLand
File(s): rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: no
Applicable to: VehicleTypes


Determines whether this VehicleType (usually a helicopter, Hover or Fly locomotor) requires an explicit order to land, which can be given by deploying it.

If set to no (default), the unit will land as soon as it stops movement.

Hovering units will play their HVA animation with a rate of 1 (advancing to the next frame every frame).