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DeploySound: Difference between revisions

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|values=Strings (names of [[Sound]]s)
|values=Strings (names of [[Sound]]s)
|default=none
|default=none
|types={{categ|AudioVisual}},{{categ|InfantryTypes}} {{categ|VehicleTypes}}
|types={{categ|AudioVisual}},{{categ|InfantryTypes}},{{categ|VehicleTypes}}
|ra2=yes
|ra2=yes
|yr=yes
|yr=yes

Latest revision as of 21:40, 31 March 2025

Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: DeploySound
File(s): Rules(md).ini
Values: Strings (names of Sounds)
Default: none
Applicable to: AudioVisual,InfantryTypes,VehicleTypes


This specifies the generic sound to make when units are commanded to deploy by double clicking them, through the hotkey defined in KEYBOARD.INI or through the Advanced Command Bar (if defined in UI.INI). NOTE: although parsed and valid in Red Alert 2 this is not used, probably because this is a generic sound made by all units regardless of what they are or what side they belong to. Can be any sound as defined in the SOUND.INI file but is usually a voice.
For VehicleTypes this tag will only work if used with the tag IsSimpleDeployer=yes


Specifies the sound made by this VehicleTypes which deploys into a BuildingTypes when it is ordered to deploy. Can be set to any valid entry from the SOUND.INI file. Although present and parsed in Red Alert 2, this only appears to work in Yuri's Revenge.