DemandLoad: Difference between revisions
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en>Nighthawk200 m Template update. |
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|ts=yes | |ts=yes | ||
|fs=yes | |fs=yes | ||
| | |hp=yes | ||
| | |ra2=yes | ||
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If set, the image is only loaded from the disk when it is required on the battlefield, as opposed to preloading it during the loading screen. | If set, the image is only loaded from the disk when it is required on the battlefield, as opposed to preloading it during the loading screen. The image [[shape]] file must be located in a non-cached [[mix]], else this will cause a memory leak. See [[MIX#Mix_Types|mix types]] for a list of non-cached mix files. | ||
== In {{yr}} == | |||
{{obsolete|{{yr}}}} | |||
Has no effect - not loaded from the ini files. | Has no effect - not loaded from the ini files. | ||
== See Also == | |||
*[[DemandLoadBuildup]] | |||
*[[FreeBuildup]] | |||
*[[FreeAfterPlaying]] | |||
Latest revision as of 21:40, 31 March 2025
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| Flag: | DemandLoad |
| File(s): | art(md).ini |
| Values: | boolean |
| Default: | no |
| Applicable to: | Animations, BuildingTypes |
If set, the image is only loaded from the disk when it is required on the battlefield, as opposed to preloading it during the loading screen. The image shape file must be located in a non-cached mix, else this will cause a memory leak. See mix types for a list of non-cached mix files.
In Yuri's Revenge
Has no effect - not loaded from the ini files.






