DamageSound: Difference between revisions
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|values=Strings (names of [[Sound]]s) | |values=Strings (names of [[Sound]]s) | ||
|default=none | |default=none | ||
|types={{ | |types={{Categ|InfantryTypes}}, {{Categ|VehicleTypes}}, {{Categ|AircraftTypes}}, {{Categ|BuildingTypes}} | ||
|ra2=yes | |ra2=yes | ||
|yr=yes | |yr=yes | ||
}} | }} | ||
Specifies the sound made by this object every time it is hit by enemy fire. Can be set to any valid entry from the SOUND.INI file. | Specifies the sound made by this object every time it is hit by enemy fire. Can be set to any valid entry from the SOUND.INI file. | ||
==Note== | |||
*Audio from this tag will not work. If [[TechnoTypes]] is Attack by a weapon with tags {{f|Temporal|yes|link}} on the warhead. | |||
Latest revision as of 21:40, 31 March 2025
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| Flag: | DamageSound |
| File(s): | Rules(md).ini |
| Values: | Strings (names of Sounds) |
| Default: | none |
| Applicable to: | InfantryTypes, VehicleTypes, AircraftTypes, BuildingTypes |
Specifies the sound made by this object every time it is hit by enemy fire. Can be set to any valid entry from the SOUND.INI file.
Note
- Audio from this tag will not work. If TechnoTypes is Attack by a weapon with tags Temporal=yes on the warhead.





