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en>Nighthawk200 Tested and updated. |
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{{Flag | {{Flag | ||
|name={{PAGENAME}} | |name={{PAGENAME}} | ||
| Line 19: | Line 8: | ||
|rp=yes | |rp=yes | ||
}} | }} | ||
This flag describes the special properties affecting the playback of this sound. | |||
== Special values == | == Special values == | ||
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|- | |- | ||
|ALL | |ALL | ||
|All sounds listed in the {{ | |All sounds listed in the {{f|Sounds|link}} tag are played in order. | ||
|- | |- | ||
|LOOP | |LOOP | ||
|If RANDOM is not specified, will loop the first sound in {{ | |If RANDOM is not specified, will loop the first sound in {{f|Sounds|link}} indefinitely, or until the number specified in {{f|Loop|link}} is reached. | ||
|- | |- | ||
|RANDOM | |RANDOM | ||
|Will play a sound chosen at random from {{ | |Will play a sound chosen at random from {{f|Sounds|link}}. Only useful if you have more than one sound in {{f|Sounds|link}}. | ||
|- | |- | ||
|PREDELAY | |PREDELAY | ||
|Only has an effect if the {{ | |Only has an effect if the {{f|Delay|link}} tag has been set. Picks a value between the minimum and maximum delays (defined in milliseconds), and waits for that amount of time before playing the sound). | ||
|- | |- | ||
|INTERRUPT | |INTERRUPT | ||
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|- | |- | ||
|ATTACK | |ATTACK | ||
|special logic, inverts the (booleanized<!-- INI parser loads Attack as an integer, including ATTACK in Control assumes Attack is a boolean, call 1-800-WTF -->) value of {{ | |special logic, inverts the (booleanized<!-- INI parser loads Attack as an integer, including ATTACK in Control assumes Attack is a boolean, call 1-800-WTF -->) value of {{f|Attack|link}} of this sound | ||
|- | |- | ||
|DECAY | |DECAY | ||
|special logic, inverts the (booleanized<!-- see above-->) value of {{ | |special logic, inverts the (booleanized<!-- see above-->) value of {{f|Decay|link}} of this sound <!-- DC: yeah, cause editing the Decay itself is too complex :/ --> | ||
|- | |- | ||
|AMBIENT | |AMBIENT | ||
Latest revision as of 21:39, 31 March 2025
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| Flag: | Control |
| File(s): | sound(md).ini |
| Values: | Values that don't conform to any typical format (see article) |
| Applicable to: | VocTypes |
This flag describes the special properties affecting the playback of this sound.
Special values
All of these are case-insensitive..
| Control value | Effect |
|---|---|
| ALL | All sounds listed in the Sounds tag are played in order. |
| LOOP | If RANDOM is not specified, will loop the first sound in Sounds indefinitely, or until the number specified in Loop is reached. |
| RANDOM | Will play a sound chosen at random from Sounds. Only useful if you have more than one sound in Sounds. |
| PREDELAY | Only has an effect if the Delay tag has been set. Picks a value between the minimum and maximum delays (defined in milliseconds), and waits for that amount of time before playing the sound). |
| INTERRUPT | Controls whether this sound can interrupt other currently playing sounds. |
| ATTACK | special logic, inverts the (booleanized) value of Attack of this sound |
| DECAY | special logic, inverts the (booleanized) value of Decay of this sound |
| AMBIENT | The sound is treated as an ambient background sound, so is not affected by INTERRUPT. |





