ConsideredAircraft: Difference between revisions
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Latest revision as of 21:39, 31 March 2025
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| Flag: | ConsideredAircraft |
| File(s): | Rules(md).ini |
| Values: | Boolean values: yes or no, true or false, 1 or 0 |
| Default: | no (for VehicleTypes) yes (for AircraftTypes) |
| Applicable to: | VehicleTypes,AircraftTypes |
Should be used only on AircraftTypes and is used to distinguish them from AircraftTypes which have MissileSpawn=yes set so that the game does not allow objects to get confused when conducting their threat scan.
Also used to indicate that the object is actually a 'true' aircraft rather than a flying bullet type, and to ensure the game produces this object from the correct 'doors' on the Weapons Factories (i.e. should it emerge from the front or from the roof).
Note
- Makes VehicleTypes(Voxel),AircraftTypes(Voxel) have 50% smaller shadows.





