ChronoReinfDelay: Difference between revisions
Appearance
en>Testid123 No edit summary |
m 7 revisions imported |
||
| (One intermediate revision by one other user not shown) | |||
| Line 1: | Line 1: | ||
{{Flag | {{Flag | ||
|values={{Values|unsigned integers}} | |values={{Values|unsigned integers}} | ||
|default=180 | |default=180 ;<del>60</del> | ||
|types={{Categ|General}} | |types={{Categ|General}} | ||
|ra2=yes | |ra2=yes | ||
Latest revision as of 21:38, 31 March 2025
|
|
|
|
|
|
| Flag: | ChronoReinfDelay |
| File(s): | rules(md).ini |
| Values: | Unsigned integers: All non-negative whole numbers from 0 to either 32767, 2147483647 or 4294967295. |
| Default: | 180 ; |
| Applicable to: | General |
ChronoReinfDelay specifies the delay in frames that units will take to fully "phase in" after being given to a player via the "reinforce by chronoshift" map trigger. This is needed because the units are simply created where they are reinforced to, rather than being teleported some distance; thus the normal chronoshift algorithm cannot be used to determine the delay.





