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C4Warhead: Difference between revisions

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added list of cases where C4Warhead is used
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*explosion [[Explosion|crate powerup]]
*explosion [[Explosion|crate powerup]]
*[[DamageDelay|trivial structure damage]] generated over time
*[[DamageDelay|trivial structure damage]] generated over time
*drop pod sometimes exploding on impact


As you can see, the unambiguous name of this flag is actually rather misleading.
As you can see, the unambiguous name of this flag is actually rather misleading.


== Notes ==
== Notes ==
The game automatically adds the warhead specified here to the warhead list.
The game automatically adds the warhead specified here to the warhead list.<br>
[[C4Warhead]] requires actual warheads. Entering the name of the warhead  Does not exist or has not been created will make you receive IE:[[00518369]].

Latest revision as of 21:38, 31 March 2025

Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: C4Warhead
File(s): Rules(md).ini
Values: strings (Names of Warheads)
Default: null
Applicable to: CombatDamage


This flag specifies the game's "go-to" warhead used in several hardcoded cases:

As you can see, the unambiguous name of this flag is actually rather misleading.

Notes

The game automatically adds the warhead specified here to the warhead list.
C4Warhead requires actual warheads. Entering the name of the warhead Does not exist or has not been created will make you receive IE:00518369.