BuildingDieSound: Difference between revisions
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{{ | {{Flag | ||
|name={{PAGENAME}} | |||
|files={{Categ|Rules(md).ini}} | |||
|values=Strings (names of [[Sound]]s) | |||
|default=none | |||
|types={{categ|AudioVisual}} | |||
|ra2=yes | |||
|yr=yes | |||
}} | |||
This specifies the sound to make when a structure is completely destroyed. Can be any sound as defined in the SOUND.INI file. | This specifies the sound to make when a structure is completely destroyed. Can be any sound as defined in the SOUND.INI file. | ||
==Note== | |||
*If you want to hear different sounds in different buildings, disable this tag. '''(BuildingDieSound=Dummy)''' and use [[DieSound]] instead. | |||
Latest revision as of 21:38, 31 March 2025
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| Flag: | BuildingDieSound |
| File(s): | Rules(md).ini |
| Values: | Strings (names of Sounds) |
| Default: | none |
| Applicable to: | AudioVisual |
This specifies the sound to make when a structure is completely destroyed. Can be any sound as defined in the SOUND.INI file.
Note
- If you want to hear different sounds in different buildings, disable this tag. (BuildingDieSound=Dummy) and use DieSound instead.





