Jump to content

BuildingDamageSound: Difference between revisions

From ModEnc²
en>Testid123
mNo edit summary
m 3 revisions imported
 
(No difference)

Latest revision as of 21:37, 31 March 2025

Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: BuildingDamageSound
File(s): Rules(md).ini
Values: Strings (names of Sounds)
Default: none
Applicable to: AudioVisual


This specifies the sound to make when a structure is damaged. This gets played twice - when the health bar goes from Green to Yellow and again when it goes from Yellow to Red. Can be any sound as defined in the SOUND.INI file.

Note

  • If you want to hear a different sound (other than the default sound set by the game) When BuildingTypes is damaged So set it up. BuildingDamageSound=dummy then add the tag DamageSound= to BuildingTypes instead (But doing this You will need to completely redefine the sounds for BuildingTypes).

See Also