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BuildingDamageSound: Difference between revisions

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This specifies the sound to make when a structure is damaged. This gets played twice - when the health bar goes from Green to Yellow and again when it goes from Yellow to Red. Can be any sound as defined in the SOUND.INI file.
This specifies the sound to make when a structure is damaged. This gets played twice - when the health bar goes from Green to Yellow and again when it goes from Yellow to Red. Can be any sound as defined in the SOUND.INI file.
==Note==
*If you want to hear a different sound (other than the default sound set by the game) When [[BuildingTypes]] is damaged So set it up. '''BuildingDamageSound=dummy''' then add the tag {{f|DamageSound||link}} to [[BuildingTypes]] instead '''(But doing this You will need to completely redefine the sounds for [[BuildingTypes]])'''.
==See Also==
==See Also==
*[[BlowupSound]]
*[[BlowupSound]]

Latest revision as of 21:37, 31 March 2025

Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: BuildingDamageSound
File(s): Rules(md).ini
Values: Strings (names of Sounds)
Default: none
Applicable to: AudioVisual


This specifies the sound to make when a structure is damaged. This gets played twice - when the health bar goes from Green to Yellow and again when it goes from Yellow to Red. Can be any sound as defined in the SOUND.INI file.

Note

  • If you want to hear a different sound (other than the default sound set by the game) When BuildingTypes is damaged So set it up. BuildingDamageSound=dummy then add the tag DamageSound= to BuildingTypes instead (But doing this You will need to completely redefine the sounds for BuildingTypes).

See Also