Bouncy: Difference between revisions
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|rp=yes | |rp=yes | ||
|ra2obsolete=yes | |||
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If enabled, makes the weapon projectile susceptible to {{f|Elasticity|link}}, which by default causes the projectile to bounce a small distance on impact. However, some obstacles such as cliffs and enemy structures can normally prevent the projectile from proceeding (causing it to detonate). Slopes can also change the direction the projectile bounces, and can also affect on the speed of the projectile. | If enabled, makes the weapon [[projectile]] susceptible to {{f|Elasticity|link}}, which by default causes the projectile to bounce a small distance on impact. However, some obstacles such as cliffs and enemy structures can normally prevent the projectile from proceeding (causing it to detonate). Slopes can also change the direction the projectile bounces, and can also affect on the speed of the projectile. | ||
In {{ra2}} and {{yr}}, while this flag is read, no code exists for it. | |||
Latest revision as of 21:37, 31 March 2025
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| Flag: | Bouncy |
| File(s): | Rules(md).ini |
| Values: | Boolean |
| Default: | No |
| Applicable to: | Projectiles |
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If enabled, makes the weapon projectile susceptible to Elasticity, which by default causes the projectile to bounce a small distance on impact. However, some obstacles such as cliffs and enemy structures can normally prevent the projectile from proceeding (causing it to detonate). Slopes can also change the direction the projectile bounces, and can also affect on the speed of the projectile.
In Red Alert 2 and Yuri's Revenge, while this flag is read, no code exists for it.





