BaseDefenseDelay: Difference between revisions
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{{ | {{Flag | ||
|name={{PAGENAME}} | |||
|files={{Categ|Rules(md).ini}} | |||
|values={{Values|integer}} | |||
|default=0 | |||
|types={{categ|General}} | |||
|ts=yes | |||
|fs=yes | |||
|hp=yes | |||
|ra2=yes | |||
|yr=yes | |||
}} | |||
Time, in minutes, between the AI sending response teams to deal with threats to its base(s). These response teams are usually AI TeamTypes from the AI.INI file which have been specifically recruited for this purpose ('pool' teams). | Time, in minutes, between the AI sending response teams to deal with threats to its base(s). These response teams are usually AI TeamTypes from the AI.INI file which have been specifically recruited for this purpose ('pool' teams). | ||
Latest revision as of 21:37, 31 March 2025
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| Flag: | BaseDefenseDelay |
| File(s): | Rules(md).ini |
| Values: | Signed integers: All whole numbers from -2147483648 to 2147483647; in rare cases, only from -32768 to 32767. |
| Default: | 0 |
| Applicable to: | General |
Time, in minutes, between the AI sending response teams to deal with threats to its base(s). These response teams are usually AI TeamTypes from the AI.INI file which have been specifically recruited for this purpose ('pool' teams).





