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AttackDelay: Difference between revisions

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{{DeeZireInclusion}}<br />
{{Flag
The average delay, in minutes, before the computer begins its first attack.
|files={{Categ|ini=rules}}
|values={{Values|float}}
|types={{Categ|AI}}
|yr=yes
|ra2=yes
|ts=yes
|fs=yes
|ra=yes
|cs=yes
|am=yes
|tsobsolete=yes
}}
 
The delay, in minutes, before the AI launches its first attack. Only applies to the first attack of the game, the rest follow {{f|AttackInterval|link}}.
 
== In {{ts}} To {{yr}} ==
Although parsed, this flag does nothing. The logic has been deprecated in favor of {{f|AIHateDelays|link}}.
 
== See Also ==
* [[AttackInterval]]
* [[AIHateDelays]]

Latest revision as of 21:37, 31 March 2025

Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: AttackDelay
File(s): rules(md).ini
Values: Floating point values: Any decimal number (clearer range should be added in Template:Values).
Applicable to: AI

Logic related to AttackDelay, as a whole or in part, is obsolete in Tiberian Sun, Red Alert 2 and/or Yuri's Revenge.



The delay, in minutes, before the AI launches its first attack. Only applies to the first attack of the game, the rest follow AttackInterval.

In Tiberian Sun To Yuri's Revenge

Although parsed, this flag does nothing. The logic has been deprecated in favor of AIHateDelays.

See Also