AttackDelay: Difference between revisions
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{{ | {{Flag | ||
The | |files={{Categ|ini=rules}} | ||
|values={{Values|float}} | |||
|types={{Categ|AI}} | |||
|yr=yes | |||
|ra2=yes | |||
|ts=yes | |||
|fs=yes | |||
|ra=yes | |||
|cs=yes | |||
|am=yes | |||
|tsobsolete=yes | |||
}} | |||
The delay, in minutes, before the AI launches its first attack. Only applies to the first attack of the game, the rest follow {{f|AttackInterval|link}}. | |||
== In {{ts}} To {{yr}} == | |||
Although parsed, this flag does nothing. The logic has been deprecated in favor of {{f|AIHateDelays|link}}. | |||
== See Also == | |||
* [[AttackInterval]] | |||
* [[AIHateDelays]] | |||
Latest revision as of 21:37, 31 March 2025
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| Flag: | AttackDelay |
| File(s): | rules(md).ini |
| Values: | Floating point values: Any decimal number (clearer range should be added in Template:Values). |
| Applicable to: | AI |
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The delay, in minutes, before the AI launches its first attack. Only applies to the first attack of the game, the rest follow AttackInterval.
In Tiberian Sun To Yuri's Revenge
Although parsed, this flag does nothing. The logic has been deprecated in favor of AIHateDelays.





