AnimationRate: Difference between revisions
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{{ | {{Flag | ||
Specifies | |name={{PAGENAME}} | ||
|values={{Values|uint}} | |||
|types={{Categ|TerrainTypes}} | |||
|ts=yes | |||
|fs=yes | |||
|hp=yes | |||
|ra2=yes | |||
|yr=yes | |||
|ares=yes | |||
}} | |||
Specifies how fast this [[TerrainTypes|terrain object]] animates, expressed as the number of [[frame|time frames]] to wait before advancing to the next frame in the animation. Therefore higher rate means slower speed. | |||
Only applicable if the terrain type has {{f|IsAnimated|yes|link}} set. | |||
== See Also == | |||
* [[IsAnimated]] | |||
* [[AnimationProbability]] | |||
Latest revision as of 21:36, 31 March 2025
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| Flag: | AnimationRate |
| File(s): | rules(md).ini |
| Values: | Unsigned integers: All non-negative whole numbers from 0 to either 32767, 2147483647 or 4294967295. |
| Applicable to: | TerrainTypes |
Specifies how fast this terrain object animates, expressed as the number of time frames to wait before advancing to the next frame in the animation. Therefore higher rate means slower speed.
Only applicable if the terrain type has IsAnimated=yes set.





