Jump to content

AmbientSound: Difference between revisions

From ModEnc²
en>Renegade
m Reverted edits by SMCV (Talk) to last version by DCoder
m 6 revisions imported
 
(3 intermediate revisions by one other user not shown)
Line 1: Line 1:
{{DeeZireInclusion}}<br />
{{Flag
Specifies the sound to make when this object is in existence on the map. This should be set to a valid entry from SOUND.INI and is usually one of the 'ambient' type sounds which loops continually for as long as the object exists. This is used as a 'background' effect and is utilized on the Naval Yards to give the impression of waves on the water and also on the Cow (although on the Cow, the VoiceComment= statement could have been used to the same effect).
|name={{PAGENAME}}
|files={{Categ|Rules(md).ini}}
|values=Strings (names of [[Sound]]s)
|default=none
|types={{Categ|InfantryTypes}},{{Categ|VehicleTypes}},{{Categ|AircraftTypes}},{{Categ|BuildingTypes}},{{categ|Projectile}}(Only when there is no {{f|Inviso|yes|link}} tag)
|ra2=yes
|yr=yes
}}
Specifies the sound to make when this object is in existence on the map. This should be set to a valid entry from SOUND.INI and is usually one of the 'ambient' type sounds which loops continually for as long as the object exists. This is used as a 'background' effect and is utilized on the Naval Yards to give the impression of waves on the water and also on the Cow (although on the Cow, the [[VoiceComment]]= statement could have been used to the same effect).

Latest revision as of 21:36, 31 March 2025

Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: AmbientSound
File(s): Rules(md).ini
Values: Strings (names of Sounds)
Default: none
Applicable to: InfantryTypes,VehicleTypes,AircraftTypes,BuildingTypes,Projectile(Only when there is no Inviso=yes tag)


Specifies the sound to make when this object is in existence on the map. This should be set to a valid entry from SOUND.INI and is usually one of the 'ambient' type sounds which loops continually for as long as the object exists. This is used as a 'background' effect and is utilized on the Naval Yards to give the impression of waves on the water and also on the Cow (although on the Cow, the VoiceComment= statement could have been used to the same effect).