Allied: Difference between revisions
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{{flag|name=Allied|files=eva | {{flag | ||
|name=Allied | |||
|files={{Categ|ini=eva}} | |||
|values={{values|strings}} | |||
|default=None | |||
|types={{Categ|VoxTypes}} | |||
|ra2=yes | |||
|yr=yes | |||
|rp=yes}} | |||
This flag specifies the audio file's name from audio(md).mix to use if it's EVA sound overlay is triggered while you are playing an Allied country. | This flag specifies the audio file's name from audio(md).mix to use if it's EVA sound overlay is triggered while you are playing an Allied country. | ||
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:'''''See also''' [[Russian]] and [[Yuri]].'' | :'''''See also''' [[Russian]] and [[Yuri]].'' | ||
Latest revision as of 21:35, 31 March 2025
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| Flag: | Allied |
| File(s): | eva(md).ini |
| Values: | Strings: Normal text. |
| Default: | None |
| Applicable to: | VoxTypes |
This flag specifies the audio file's name from audio(md).mix to use if it's EVA sound overlay is triggered while you are playing an Allied country.
Example
[EVA_NuclearSiloDetected]
Text=Warning: Nuclear Silo detected.
Russian=csof001
Allied=ceva001
Yuri=cyur001
Type= QUEUE
Priority=IMPORTANT
would play ceva001.wav from audiomd.mix if you were playing as an Ally, and a Nuclear Silo was detected.





