AirstrikeTeam: Difference between revisions
Appearance
en>EvilRenegade m Replacing Template:TTL with Template:F. |
m 4 revisions imported |
||
| (One intermediate revision by one other user not shown) | |||
| Line 7: | Line 7: | ||
|rp=yes | |rp=yes | ||
}} | }} | ||
This flag is used as part of the Boris Airstrike Logic. It controls the number of [[AircraftTypes]] called in by a weapon whose warhead has {{f|Airstrike|yes}}. The [[AircraftTypes]] themselves are defined using the {{ | This flag is used as part of the Boris Airstrike Logic. It controls the number of [[AircraftTypes]] called in by a weapon whose warhead has {{f|Airstrike|yes}}. The [[AircraftTypes]] themselves are defined using the {{f|AirstrikeTeamType|link|link}} flag. | ||
==See also== | ==See also== | ||
Latest revision as of 21:35, 31 March 2025
|
|
|
|
|
|
| Flag: | AirstrikeTeam |
| File(s): | rules(md).ini |
| Values: | Unsigned integers: All non-negative whole numbers from 0 to either 32767, 2147483647 or 4294967295. |
| Applicable to: | AircraftTypes, BuildingTypes, InfantryTypes, VehicleTypes |
This flag is used as part of the Boris Airstrike Logic. It controls the number of AircraftTypes called in by a weapon whose warhead has Airstrike=yes. The AircraftTypes themselves are defined using the AirstrikeTeamType=link flag.





