Jump to content

AISuperDefenseProbability: Difference between revisions

From ModEnc²
en>DCoder
No edit summary
 
m 3 revisions imported
 
(2 intermediate revisions by 2 users not shown)
Line 1: Line 1:
{{DeeZireInclusion}}<br />
{{Flag
When a Super Weapon is targeted AISuperDefenseDistance= cells away and it has AIDefendAgainst=yes set, this is the percentage chance that the AI will use its Super Weapon with Type=ForceShield to defend against it.<br />
|name={{PAGENAME}}
(Yuri's Revenge Only)
|files={{Categ|ini=rules}}
|types={{Categ|General}}
|values={{values|unsigned integers}}
|yr=yes
|rp=yes
}}Whenever a super weapon is targeted within the AI's {{f|AISuperDefenseDistance|link}}, and the super weapon has {{f|AIDefendAgainst|yes|link}}, then there is this percentage chance that the AI will fire its Force Shield, or super weapon with {{f|Type|ForceShield|link}} in order to defend against it.
 
Ordered by difficulty - Brutal, Medium, Easy.

Latest revision as of 21:34, 31 March 2025

Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: AISuperDefenseProbability
File(s): rules(md).ini
Values: Unsigned integers: All non-negative whole numbers from 0 to either 32767, 2147483647 or 4294967295.
Applicable to: General


Whenever a super weapon is targeted within the AI's AISuperDefenseDistance, and the super weapon has AIDefendAgainst=yes, then there is this percentage chance that the AI will fire its Force Shield, or super weapon with Type=ForceShield in order to defend against it.

Ordered by difficulty - Brutal, Medium, Easy.