AIIonCannonHelipadValue: Difference between revisions
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Latest revision as of 21:34, 31 March 2025
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| Flag: | AIIonCannonHelipadValue |
| File(s): | Rules(md).ini |
| Values: | three comma-separated unsigned integers |
| Special Values: | None |
| Default: | ? |
| Applicable to: | General (AIIonCannon) |
Specifies the "priority" of objects with HoverPad=yes when evaluating possible AI offensive Super Weapon targets (when AI is hard, nomal, and easy, left to right). See AI SW Targeting.
Note: this flag cannot be responsible for Helipad=yes, because it would cause IEs in unmodded YR, where Airforce Command has Helipad=yes, and this flag is commented out, but the IE doesn't occur until you create a structure with HoverPad=yes.





