AIIonCannonHelipadValue: Difference between revisions
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{{ | {{Flag | ||
|name={{PAGENAME}} | |||
|files={{Categ|Rules(md).ini}} | |||
|values=three comma-separated unsigned integers | |||
|special=None | |||
|default=? | |||
|types={{Categ|General}} ({{Categ|AIIonCannon}}) | |||
|ts=yes | |||
|fs=yes | |||
|ets=yes | |||
|ra2=yes | |||
|yr=yes | |||
|rp=yes | |||
}} | |||
Specifies the "priority" of objects with '''{{f|HoverPad|yes|link}}''' when evaluating possible AI offensive Super Weapon targets (when AI is hard, nomal, and easy, left to right). See [[AI SW Targeting]]. | |||
'''Note:''' this flag cannot be responsible for {{f|Helipad|yes|link}}, because it would cause IEs in unmodded YR, where [[Building:GAAIRC|Airforce Command]] has {{f|Helipad|yes|link}}, and this flag is commented out, but the IE doesn't occur until you create a structure with {{f|HoverPad|yes|link}}. | |||
Latest revision as of 21:34, 31 March 2025
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| Flag: | AIIonCannonHelipadValue |
| File(s): | Rules(md).ini |
| Values: | three comma-separated unsigned integers |
| Special Values: | None |
| Default: | ? |
| Applicable to: | General (AIIonCannon) |
Specifies the "priority" of objects with HoverPad=yes when evaluating possible AI offensive Super Weapon targets (when AI is hard, nomal, and easy, left to right). See AI SW Targeting.
Note: this flag cannot be responsible for Helipad=yes, because it would cause IEs in unmodded YR, where Airforce Command has Helipad=yes, and this flag is commented out, but the IE doesn't occur until you create a structure with HoverPad=yes.





