AIForcePredictionFudge: Difference between revisions
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These values are used to decide what base defense to use. The AI will examine the enemy force in terms of money, and select Anti-Air, Anti-Armor or Anti-Infantry. This examination is then fudged by difficulty level (Brutal, Normal, Easy) by the percentages specified here (+/- n%). | These values are used to decide what base defense to use. The AI will examine the enemy force in terms of money, and select Anti-Air, Anti-Armor or Anti-Infantry. This examination is then fudged by difficulty level (Brutal, Normal, Easy) by the percentages specified here (+/- n%). | ||
Once the decision is made, all buildable base defenses will be converted into a weighted distribution based on their {{ | Once the decision is made, all buildable base defenses will be converted into a weighted distribution based on their {{f|AntiAirValue|link}}, {{f|AntiArmorValue|link}} or {{f|AntiInfantryValue|link}}. The AI is not so dumb as to use Rocketeers in the {{f|AntiInfantryValue|link}} analysis, or Kirov Airships in the {{f|AntiArmorValue|link}} analysis. It will treat them as air units. | ||
Latest revision as of 21:34, 31 March 2025
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| Flag: | AIForcePredictionFudge |
| File(s): | rules(md).ini |
| Values: | Unsigned integers: All non-negative whole numbers from 0 to either 32767, 2147483647 or 4294967295. |
| Applicable to: | AI |
These values are used to decide what base defense to use. The AI will examine the enemy force in terms of money, and select Anti-Air, Anti-Armor or Anti-Infantry. This examination is then fudged by difficulty level (Brutal, Normal, Easy) by the percentages specified here (+/- n%).
Once the decision is made, all buildable base defenses will be converted into a weighted distribution based on their AntiAirValue, AntiArmorValue or AntiInfantryValue. The AI is not so dumb as to use Rocketeers in the AntiInfantryValue analysis, or Kirov Airships in the AntiArmorValue analysis. It will treat them as air units.





