AIExtraRefineries: Difference between revisions
Appearance
en>DCoder No edit summary |
m 2 revisions imported |
||
| (One intermediate revision by one other user not shown) | |||
| Line 1: | Line 1: | ||
{{ | {{Flag | ||
|name={{PAGENAME}} | |||
|files={{Categ|ini=rules}} | |||
|types={{Categ|General}} | |||
|values={{values|unsigned integers}} | |||
|yr=yes | |||
|rp=yes | |||
}} | |||
This flag defines how many additional Ore Refineries that the AI should build after constructing their initial refinery. | |||
This takes the form of a numbered list, with one value for each difficulty level. The values are ordered in "Brutal", "Medium", "Easy". | |||
This value is hardcoded in {{ra2}}, and is only available in {{yr}}. | |||
Latest revision as of 21:34, 31 March 2025
|
|
|
|
|
|
| Flag: | AIExtraRefineries |
| File(s): | rules(md).ini |
| Values: | Unsigned integers: All non-negative whole numbers from 0 to either 32767, 2147483647 or 4294967295. |
| Applicable to: | General |
This flag defines how many additional Ore Refineries that the AI should build after constructing their initial refinery.
This takes the form of a numbered list, with one value for each difficulty level. The values are ordered in "Brutal", "Medium", "Easy".
This value is hardcoded in Red Alert 2, and is only available in Yuri's Revenge.





