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{{Flag
{{Flag
|name=AA
|name=AA
|files=rules(md).ini
|files=[[rulesmd.ini|rules(md).ini]]
|values=boolean
|values=boolean
|special=None
|default=no
|default=no
|types=Projectiles
|types=Projectiles
|games=RA, TS/FS, RA2/YR
|ra=yes
|cs=yes
|am=yes
|ts=yes
|fs=yes
|ets=yes
|ra2=yes
|yr=yes
|rp=yes
}}
}}
This flag determines whether a weapon can fire at flying objects or not, by allowing or disallowing it's projectile to move towards them.
This flag determines whether a weapon can fire at flying objects or not, by allowing or disallowing its projectile to move towards them.  
 


'''Note:''' Although AA is set to "yes" on RA2's and YR's Patriot Missile and Flak Cannon, they do in fact ''not'' fire on falling paratroopers. This is due to a special logic involved, classifying paratroopers as ground units.
'''Note:''' Although AA is set to "yes" on RA2's and YR's Patriot Missile and Flak Cannon, they do in fact ''not'' fire on falling paratroopers. This is due to a special logic involved, classifying paratroopers as ground units.
In order to get those defenses to fire on paratroopers as they should, <tt>AG=yes</tt> must be set on both <tt>[AAHeatSeeker]</tt> and <tt>[FlakProj]</tt>. The <tt>[[LandTargeting]]</tt> will prevent these AA defenses from firing on units on the ground.
In order to get those defenses to fire on paratroopers as they should, <tt>AG=yes</tt> must be set on both <tt>[AAHeatSeeker]</tt> and <tt>[FlakProj]</tt>. The <tt>[[LandTargeting]]</tt> will prevent these AA defenses from firing on units on the ground.  


[[Category:Rules(md).ini Flags]]
== See Also ==
[[Category:Projectile Flags]]
[[Overcoming Paratrooper Targeting Issues]]
[[Category:General Editing Information]]

Latest revision as of 21:34, 31 March 2025

Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: AA
File(s): rules(md).ini
Values: boolean
Default: no
Applicable to: Projectiles


This flag determines whether a weapon can fire at flying objects or not, by allowing or disallowing its projectile to move towards them.

Note: Although AA is set to "yes" on RA2's and YR's Patriot Missile and Flak Cannon, they do in fact not fire on falling paratroopers. This is due to a special logic involved, classifying paratroopers as ground units. In order to get those defenses to fire on paratroopers as they should, AG=yes must be set on both [AAHeatSeeker] and [FlakProj]. The LandTargeting will prevent these AA defenses from firing on units on the ground.

See Also

Overcoming Paratrooper Targeting Issues