INI: Difference between revisions
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=== Scrambled/String-INIs === | === Scrambled/String-INIs === | ||
These INIs' names were | These INIs' names were not given correctly by [[XCC Mixer]]. They all consist of localization strings for objects defined in [[rules.ini]] and/or [[firestrm.ini]]. The true names of these files are [[langrule.ini]] and [[langfs.ini]]. For each map file [[Tiberian Sun]] reads an additional file by the same name (but with the extension .INI).<br> | ||
*B3C17994 | *B3C17994: langrule.ini | ||
*B8152851 | *51A25286: langfs.ini | ||
*CFD7E82A | *B8152851: fsnod09.ini | ||
*D2D2D892 | *CFD7E82A: fsnod05.ini | ||
*E1CE9B49 | *D2D2D892: fsnod02.ini | ||
*FCCBABF1 | *E1CE9B49: fsgdi04.ini | ||
*FCCBABF1: fsgdi03.ini | |||
*... | |||
== [[Red Alert 2]]/[[Yuri's Revenge]] == | == [[Red Alert 2]]/[[Yuri's Revenge]] == | ||
INIs located in {{Tt|ra2.mix --> local.mix}}, {{Tt|ra2md.mix --> localmd.mix}}, | INIs located in {{Tt|ra2.mix --> local.mix}}, {{Tt|ra2md.mix --> localmd.mix}}, <tt>[[Reserved_Mix_Files#expandmd01.mix|expandmd01.mix]]</tt> (this version is the one used by most recent YR patch)<br> | ||
The md-suffix is present in YR-INIs ('''M'''ission '''D'''isk). If you are modding YR, you ''have'' to use the md-INIs, i.e. {{Tt|rules''md''.ini}} instead of {{Tt|rules.ini}}.<br> | The md-suffix is present in YR-INIs ('''M'''ission '''D'''isk). If you are modding YR, you ''have'' to use the md-INIs, i.e. {{Tt|rules''md''.ini}} instead of {{Tt|rules.ini}}.<br> | ||
*{{Ini|art}} | *{{Ini|art}} | ||
Latest revision as of 21:22, 31 March 2025
The INI-files are the key part of modding any C&C-game from RA to Generals/Zero Hour. Although the system of the INIs changed with the engines, even today they're still there. INIs can either be modified via a text/INI-editor or TibEd, while most in the community do not recommend the latter. For more information on what the individual file does, click on it's name.
Red Alert/Counterstrike/Aftermath
INIs located in redalert.mix --> local.mix, expand1.mix and expand2.mix
- rules.ini
- aftrmath.ini (Aftermath)
- mission.ini (Aftermath)
- mplayer.ini (Aftermath)
- tutorial.ini
Tiberian Sun/Firestorm
INIs located in tibsun.mix --> local.mix, patch.mix (this version is used by most recent patch), expand01.mix
The suffix in { } is used by the Firestorm versions of the files.
- art{fs}.ini
- ai{fs}.ini
- battle{fs}.ini
- day.ini (FireStorm)
- dusk.ini (FireStorm)
- firestrm.ini (FireStorm)
- ion.ini (FireStorm)
- key.ini
- keyboard.ini
- langrule.ini
- langfs.ini (Firestorm)
- mapsel{01}.ini
- mission{1}.ini
- morning.ini (FireStorm)
- night.ini (FireStorm)
- rules.ini
- snow.ini
- sound{01}.ini
- sun.ini
- temperat.ini
- tmcj4f.ini
- theme{01}.ini
- tutorial.ini
Scrambled/String-INIs
These INIs' names were not given correctly by XCC Mixer. They all consist of localization strings for objects defined in rules.ini and/or firestrm.ini. The true names of these files are langrule.ini and langfs.ini. For each map file Tiberian Sun reads an additional file by the same name (but with the extension .INI).
- B3C17994: langrule.ini
- 51A25286: langfs.ini
- B8152851: fsnod09.ini
- CFD7E82A: fsnod05.ini
- D2D2D892: fsnod02.ini
- E1CE9B49: fsgdi04.ini
- FCCBABF1: fsgdi03.ini
- ...
Red Alert 2/Yuri's Revenge
INIs located in ra2.mix --> local.mix, ra2md.mix --> localmd.mix, expandmd01.mix (this version is the one used by most recent YR patch)
The md-suffix is present in YR-INIs (Mission Disk). If you are modding YR, you have to use the md-INIs, i.e. rulesmd.ini instead of rules.ini.
- art(md).ini
- ai(md).ini
- battle(md).ini
- coopcamp(md).ini
- desertmd.ini
- eva(md).ini
- key(md).ini
- keyboard(md).ini
- lunarmd.ini
- mapsel(md).ini
- mpbattle(md).ini
- mpcoop(md).ini
- mpduel(md).ini
- mpfree(md).ini
- mpmeat(md).ini
- mpmodes(md).ini
- mpmw(md).ini
- mpnaval(md).ini
- mpsiege(md).ini
- mpunholy(md).ini
- mission(md).ini
- ra2(md).ini
- rmg(md).ini
- rules(md).ini
- snow(md).ini
- sound(md).ini
- temperat(md).ini
- theme(md).ini
- tutorial(md).ini
- ui(md).ini
- urban(md).ini
- urbannmd.ini
Generals/Zero Hour
(As I have not started looking into Generals yet, some Gen Modder should fill this gap)