WeaponCount: Difference between revisions
en>EvilRenegade m Replacing Template:TTL with Template:F. |
Rain-Islet (talk | contribs) m [bot] Batch update {{Bugs}} templates. |
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|name={{PAGENAME}} | |name={{PAGENAME}} | ||
|files={{Categ|Rules(md).ini}} | |files={{Categ|Rules(md).ini}} | ||
|values=unsigned integers | |values=unsigned integers, (0 to 18) | ||
|default= | |default=uninitialized (see below) | ||
|types={{Categ|VehicleTypes}}, {{Categ|BuildingTypes}} | |types={{Categ|InfantryTypes}},{{Categ|VehicleTypes}},{{Categ|BuildingTypes}} | ||
|ra2=yes | |ra2=yes | ||
|yr=yes | |yr=yes | ||
|rp=yes | |rp=yes | ||
}} | }} | ||
Specifies the amount of weapons this object has. Used for special weapon systems, for example, turret-changers ({{f|Gunner|yes|link}}), charge turrets ({{f|IsChargeTurret|yes|link}}), or gattling logic ({{f|IsGattling|yes|link}}). | |||
In those cases, the game parses weapons specified by {{Tt|(Elite)Weapon''%d''=}} , where ''%d'' represents the number between 1 and {{f|WeaponCount}}, as opposed to {{Tt|(Elite)Primary/Secondary}} it loads normally. Then, {{Tt|(Elite)Weapon1}} is used as the default weapon instead of {{Tt|Primary}}. | |||
Values larger than {{tt|18}} are not allowed and will corrupt memory. | |||
=={{Bugs}}== | |||
The game does not initialize this to a constant value. If this tag is not defined, random garbage in memory is used as weapon count, which can lead to desyncs, crashes during loading time, or -- in the worst case -- appear to be working. If {{f|TurretCount}} is greater than {{tt|0}}, set this value, too. | |||
Latest revision as of 18:05, 2 July 2025
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| Flag: | WeaponCount |
| File(s): | Rules(md).ini |
| Values: | unsigned integers, (0 to 18) |
| Default: | uninitialized (see below) |
| Applicable to: | InfantryTypes,VehicleTypes,BuildingTypes |
Specifies the amount of weapons this object has. Used for special weapon systems, for example, turret-changers (Gunner=yes), charge turrets (IsChargeTurret=yes), or gattling logic (IsGattling=yes).
In those cases, the game parses weapons specified by (Elite)Weapon%d= , where %d represents the number between 1 and WeaponCount, as opposed to (Elite)Primary/Secondary it loads normally. Then, (Elite)Weapon1 is used as the default weapon instead of Primary.
Values larger than 18 are not allowed and will corrupt memory.
Bugs/Side-Effects/Unexpected Limitations
The game does not initialize this to a constant value. If this tag is not defined, random garbage in memory is used as weapon count, which can lead to desyncs, crashes during loading time, or -- in the worst case -- appear to be working. If TurretCount is greater than 0, set this value, too.





