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UseSparkParticles: Difference between revisions

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m [bot] Batch update {{Bugs}} templates.
 
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The firing weapon will be unable to fire again until the particle system has finished and despawned.   
The firing weapon will be unable to fire again until the particle system has finished and despawned.   


{{Bugs}}
=={{Bugs}}==
When using Burst= weapons along with an offset FireFLH (a twin barrel tank, for example), the particle system will be spawned at the point opposite to the firing weapon's FireFLH
When using Burst= weapons along with an offset FireFLH (a twin barrel tank, for example), the particle system will be spawned at the point opposite to the firing weapon's FireFLH


==See also==
==See also==
[[IsRailgun]]
[[IsRailgun]]

Latest revision as of 18:02, 2 July 2025

Setting this to "yes" will make the weapon look for and use the particle system listed in AttachedParticleSystem= when firing. The effect is indistinguishable from IsRailgun=true and is not limited to spark particles. The effect of the tag depends on the listed ParticleSystem's BehavesLike= entry; =Spark type entries along with =Smoke types will be drawn at the weapon's PrimaryFireFLH=, =Railgun type entries will be drawn from the firing point to the target, and =FireStream types will likewise be drawn from firer to target. =Gas type is untested.

The firing weapon will be unable to fire again until the particle system has finished and despawned.

Bugs/Side-Effects/Unexpected Limitations

When using Burst= weapons along with an offset FireFLH (a twin barrel tank, for example), the particle system will be spawned at the point opposite to the firing weapon's FireFLH

See also

IsRailgun