Jump to content

UseSparkParticles: Difference between revisions

From ModEnc²
en>DCoder
No edit summary
 
Rain-Islet (talk | contribs)
m [bot] Batch update {{Bugs}} templates.
 
(2 intermediate revisions by 2 users not shown)
Line 1: Line 1:
{{DeeZireInclusion}}<br />
Setting this to "yes" will make the weapon look for and use the particle system listed in [[AttachedParticleSystem]]= when firing. The effect is indistinguishable from [[IsRailgun]]=true and is not limited to spark particles. The effect of the tag depends on the listed ParticleSystem's [[BehavesLike]]= entry; =Spark type entries along with =Smoke types will be drawn at the weapon's [[PrimaryFireFLH]]=, =Railgun type entries will be drawn from the firing point to the target, and =FireStream types will likewise be drawn from firer to target. =Gas type is untested.
Can be set to 'yes' or 'no' and specifies that the weapon uses a 'spark' type particle system - one which is drawn at the point of firing of the weapon.
 
The firing weapon will be unable to fire again until the particle system has finished and despawned. 
 
=={{Bugs}}==
When using Burst= weapons along with an offset FireFLH (a twin barrel tank, for example), the particle system will be spawned at the point opposite to the firing weapon's FireFLH
 
==See also==
[[IsRailgun]]

Latest revision as of 18:02, 2 July 2025

Setting this to "yes" will make the weapon look for and use the particle system listed in AttachedParticleSystem= when firing. The effect is indistinguishable from IsRailgun=true and is not limited to spark particles. The effect of the tag depends on the listed ParticleSystem's BehavesLike= entry; =Spark type entries along with =Smoke types will be drawn at the weapon's PrimaryFireFLH=, =Railgun type entries will be drawn from the firing point to the target, and =FireStream types will likewise be drawn from firer to target. =Gas type is untested.

The firing weapon will be unable to fire again until the particle system has finished and despawned.

Bugs/Side-Effects/Unexpected Limitations

When using Burst= weapons along with an offset FireFLH (a twin barrel tank, for example), the particle system will be spawned at the point opposite to the firing weapon's FireFLH

See also

IsRailgun