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{{ | {{Flag | ||
|name=Underwater | |||
|files={{Categ|Rules(md).ini}} | |||
|values=boolean | |||
|default=no | |||
|types={{Categ|InfantryTypes}}, {{Categ|VehicleTypes}}, {{Categ|AircraftTypes}}, {{Categ|BuildingTypes}}, {{Categ|Projectiles}} | |||
|ra=yes | |||
|ra2=yes | |||
|yr=yes | |||
|rp=yes | |||
}} | |||
{{tt|Underwater{{Equal}}yes}} has three known effects and one untested effect: | |||
* Primarily, it is used to classify the object as being underwater, for the purposes of the {{f|NavalTargeting|link}} logic. | |||
* It will also stop the object from displaying the {{f|Wake|link}} animation when traveling over water. | |||
* It will disable the "sinking" death logic for the unit, instead displaying explosions | |||
* {{tt|It will also restrict units from recloaking when it is in fact on land.}} | |||
For [[Red Alert]] this is used with [[Projectiles]] which works like a [[Level]] tag (I'm not sure Has it been replaced by a name change?) | |||
=={{Bugs}}== | |||
If you give '''Underwater=yes''' to any building that is in the water Those buildings will suffer the same negative effects as units in water. | |||
'''[GAYAYD]''' | |||
'''Underwater=yes''' | |||
When we force '''Destroyer(DEST)''' to attack the '''Allied Shipyard(GAYARD)''' | |||
'''Destroyer(DEST)''' will attack the '''Allied Shipyard(GAYARD)''' with a secondary weapon([[Secondary]]) instead of the main weapon([[Primary]]). | |||
Latest revision as of 18:01, 2 July 2025
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| Flag: | Underwater |
| File(s): | Rules(md).ini |
| Values: | boolean |
| Default: | no |
| Applicable to: | InfantryTypes, VehicleTypes, AircraftTypes, BuildingTypes, Projectiles |
Underwater=yes has three known effects and one untested effect:
- Primarily, it is used to classify the object as being underwater, for the purposes of the NavalTargeting logic.
- It will also stop the object from displaying the Wake animation when traveling over water.
- It will disable the "sinking" death logic for the unit, instead displaying explosions
- It will also restrict units from recloaking when it is in fact on land.
For Red Alert this is used with Projectiles which works like a Level tag (I'm not sure Has it been replaced by a name change?)
Bugs/Side-Effects/Unexpected Limitations
If you give Underwater=yes to any building that is in the water Those buildings will suffer the same negative effects as units in water.
[GAYAYD]
Underwater=yes
When we force Destroyer(DEST) to attack the Allied Shipyard(GAYARD)
Destroyer(DEST) will attack the Allied Shipyard(GAYARD) with a secondary weapon(Secondary) instead of the main weapon(Primary).





